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39
Sessions

Free
Course ( $ )

Self Learning Course

Learn any where any time
Course Description

Java is a set of several computer software and specifications developed by Sun Microsystems, later acquired by Oracle Corporation, that provides a system for developing application software and deploying it in a cross-platform computing environment

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High Quality Video Content

Fun-learning and engaging experience

Anytime anywhere learning

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Sample Course Video

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Course Syllabus
  • 1 - Creating a Web Applet
  • 2 - Game thread for Graphics and FPS
  • 3 - Intro to Animation
  • 4 - Double Buffering
  • 5 - Wall collisions
  • 6 - Real Life Physics
  • 7 - Adding Friction
  • 8 - Multiple Balls
  • 9 - Getting Keyboard events
  • 10 - Adding a platform object
  • 11 - Get and Set vars easily
  • 12 - Collision Detection Basics
  • 13 - More on Collision Detection
  • 14 - Fixing Bounce & Constructor
  • 15 - Game Physics
  • 16 - Reusing Animated Objects
  • 17 - Game Object Arrays
  • 18 - Creating an Item class
  • 19 - Creating Game Items
  • 20 - Collisions w Pythagoras
  • 21 - Gravity Up Item Working
  • 22 - Adding More Items
  • 23 - Randomizing Items
  • 24 - Score and Graphic Fonts
  • 25 - Adding a Score Item
  • 26 - Game Booleans for Collisions
  • 27 - Creating Game Graphics (tiles)
  • 28 - Graphics, URL, & Image
  • 29 - Scrolling Tile Maps (Images)
  • 30 - Static in Action
  • 31 - Sprite Sheets and Scaling
  • 32 - Animation from Sprite Sheet
  • 33 - Musics and Sound Effects
  • 34 - Adding Levels Simply
  • 35 - Game Over Sucka
  • 36 - Polishing up our game
  • 37 - Creating a Menu w Mouse Motion
  • 38 - Play-Try Again in Action
  • 39 - Better Platforms
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